Houdini – Pyro 6

Kind of a « rnd » on explosions with Houdini’s Pyro solver. Render with Mantra.
The second one is supposed to be on top of snow.

Publié dans Aucune

Permalien

Houdini – Pyro 5

Houdini, Pyro, Mantra PBR.

The environment is a scanning of « Saint-Vincent » Door that I did in Saint Malo. Google Street

Softwares used : Agisoft PhotoScan, Maya, Mari, Houdini Nuke.

Publié dans Aucune

Permalien

Houdini – Pyro 4

Houdini, Pyro, Mantra PBR.

I think that one of the problems here is that there is too much shredding in the smoke.

Scene file :
mega.nz/#!3UE2DZRC!C6hnpB2EpMmrkeYuhILIOmUq2qfsZIFEL2GCARSnpz8

Publié dans Aucune

Permalien

Houdini, Mantra PBR.
Each frame took me around 50min to render, and there is still some noise… I think it’s coming from my reflection, but it might be my geometry, which was very thin at certain parts.

A frame in full HD :

DEF

Publié dans Aucune

Permalien

Robot, compositing breakdown

Responsible for everything except modeling and design.
Modeling by Arnaud Malherbe, vimeo.com/arnaudmalherbe.
Thanks to Maxime Blondeel, vimeo.com/maximeblondeel, for his precious help on animation.

Publié dans Aucune

Permalien

Houdini – Pyro 3

Houdini – Pyro, Mantra

Publié dans Aucune

Permalien

Houdini – Wood Fracture

Done in Houdini, render with Mantra PBR. Comp in Nuke.

Not satisfied by the smoke, and maybe the effect need to be more « explosive » (it’s better by making a « boom » sound with your mouth !).

Exterior texture of the tree coming from here : http://xoio-air.de/2012/bark-texture-set/

Publié dans Réalisations

Permalien