Water sim Houdini

– Modeling : Maya
– Everything else : Houdini (render : Mantra PBR)
– Total sim data is about 360gb (meshing, particles for water, foam, etc).
– Render time : around 120 hours.
– HP Z600 for simulation, meshing and render. Some meshing has been done with two others computers (because I was rendering during the meshing at the end).

*** Notice that there are little glitch here and there :
The ligths on the left wall are like flashing, or maybe it is the spec. And the spec in the front wall are shutting down around frame 85, so everything changes in a single frame (the look of the foam and fluid !). The last thing : the strange behavior of the foam at the beginning (thanks to the depth of field who is hiding it a bit). ***


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