Shader driven by viscosity – Houdini

The goal here was to modify the shader by his viscosity level, actually driven by a color.

So where there is more viscosity :
– more refraction
– the refraction angle is lower
– the little white dots in the snow disappear
– the displacement scale is decreasing (which is maintain by the rest position)
– the diffusion is also decreasing
– and the specular level is increasing.

 

 

Publié dans Réalisations

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