I started this project some days ago, but I haven’t enough time to finish it. The goal was to create a waterfall which was starting from the top of the aqueduc. My sim time and render time were so long that I just abandoned it… So this is what’s left.
The modeling was done in Maya, and I used the Maya paint effect for the vegetation (and IvyGenerator for the ivy). All the rest (except texturing, in Photoshop) was done in Houdini. Render with Mantra PBR, comp in Nuke.