Houdini – Pyro 6

Kind of a « rnd » on explosions with Houdini’s Pyro solver. Render with Mantra.
The second one is supposed to be on top of snow.

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Houdini – Pyro 5

Houdini, Pyro, Mantra PBR.

The environment is a scanning of « Saint-Vincent » Door that I did in Saint Malo. Google Street

Softwares used : Agisoft PhotoScan, Maya, Mari, Houdini Nuke.

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Houdini – Pyro 4

Houdini, Pyro, Mantra PBR.

I think that one of the problems here is that there is too much shredding in the smoke.

Scene file :
mega.nz/#!3UE2DZRC!C6hnpB2EpMmrkeYuhILIOmUq2qfsZIFEL2GCARSnpz8

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Houdini, Mantra PBR.
Each frame took me around 50min to render, and there is still some noise… I think it’s coming from my reflection, but it might be my geometry, which was very thin at certain parts.

A frame in full HD :

DEF

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Robot, compositing breakdown

Responsible for everything except modeling and design.
Modeling by Arnaud Malherbe, vimeo.com/arnaudmalherbe.
Thanks to Maxime Blondeel, vimeo.com/maximeblondeel, for his precious help on animation.

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Houdini – Pyro 3

Houdini – Pyro, Mantra

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RBD Fruits – Houdini

Testing the new RBD packed object in Houdini.

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